Hole Is Mine Build Planner Worksheet
Sectioned loadout planning so every equip slot has a job before you dig deeper.
The Build Planner is a worksheet-style page for Hole Is Mine loadouts. Fill each section before a serious Depth push so Heavy/Heaxy axes, Friendship Wool, Bravery Helmet, Holy Blook, and clone Mini’Oh items are choices—not accidents. Use rankings from the Equipment Tier List, openings from Early Game Builds, and catalog notes from the Equipment List while you plan.
How to plan a loadout
- Name the goal Depth band.
- Name the bottleneck (mining, collection, throw, survival).
- Assign one primary Mini’Oh carry (see Mini’Ohs Guide).
- Fill strike, survival, synergy, special, crew, and throw sections below.
- Align upgrade spends with Upgrade Priority and tick them on the Upgrade Checklist.
- After the run, note results on the Depth Tracker.
Controls stay simple—WASD move, left click mine, bag throw for Incursion—so planning energy should go to roles, not button charts.
Section A — Run identity
Run name / date: ___________________________
Target Depths: ___________________________
Opening build reference: A carry specialist / B axe-forward / C balanced / custom
Primary bottleneck today: mining DPS / collection / throw / survival
Carry Mini’Oh name: ___________________________
Support Mini’Oh roles: haul ______ / utility ______ / experimental ______
Write one sentence describing the collect–upgrade–Incursion plan for this session. If you cannot, you are not ready to spend currency.
Section B — Strike / axe slot
Equipped: ___________________________ (Heavy Axe / Heaxy Axe / other)
Why this axe: clear speed / synergy / only option
Backup axe: ___________________________
Matching upgrades purchased? yes / no — list: ____________________
Tier note from Equipment Tier List: S / A / B / unknown
If mining is not the bottleneck, do not let this section steal the whole budget.
Section C — Survival slots (helmet & wool)
Helmet: ___________________________ (Bravery Helmet / other)
Wool / synergy: ___________________________ (Friendship Wool / other)
Wake routine noted? yes / no
Survival upgrades this session: ____________________
Helmets buy time; wool buys cohesion. Empty survival sections explain many “random” sleeper spirals.
Section D — Special / Holy Blook path
Special piece: ___________________________ (Holy Blook / other / empty)
Session length planned: short / medium / marathon
Blood / equip leveling nodes: ____________________
Reason to equip now: compounding / experiment / none—leave empty
Holy Blook rewards time. If you only have twenty distracted minutes, say so and keep the slot practical.
Section E — Crew / clone Mini’Oh
Clone item equipped? yes / no — name: ____________________
Carry template proven? yes / no
What the clone multiplies: haul / strike support / utility
Risk if clone fails: ____________________
Never clone a question mark. Clone a sentence you could already defend.
Section F — Throw / Incursion adjuncts
Throw gear: ___________________________
Incursion rule this run: throw only when bag feels ______ full
Reliability upgrades: ____________________
Payout upgrades: ____________________
Last Incursion lesson: ____________________
Empty bags plus fancy throw gear is a planner fail—fix Section A and collection roles first.
Section G — Swap rules
Write pre-commit rules so mid-Depth panic does not redesign the build:
- If walls stall for N pushes, swap ___________________________ into strike.
- If bags starve, swap ___________________________ into collection.
- If sleepers pile up, swap ___________________________ into survival.
- If Incursions disappoint after full bags, swap ___________________________ into throw.
Section H — Post-run review
Depth reached: ______
What worked: ____________________
What lied: ____________________
Next planner change: ____________________
Infinite Hole note (optional): ____________________
Example filled sketch (early campaign)
Run identity: Carry specialist toward mid Depths. Bottleneck collection. Carry Mini’Oh funded. Strike: best early axe, Heavy/Heaxy noted as goal. Survival: any helmet + Friendship Wool if available. Special: Holy Blook empty until longer sessions. Clone: no. Throw: basic reliability only. Swap rules favor haul gear if bags stay light. This sketch mirrors Early Game Builds advice without freezing creativity.
Closing
Planner sections exist so five hundred–plus combinations collapse into a handful of intentional slots. Fill the worksheet, dig, then edit—do not reverse that order. Return to the Tools Hub for checklist and tracker companions, and keep the Builds Hub open when a section needs tier context. Plan the Hole; then own it.
Frequently Asked Questions
Quick answers about Hole Is Mine progression and builds.
Do I need to fill every section every run?
Fill Run identity plus the slots you will actually touch. Empty sections are fine when marked intentional—not when forgotten.
Where should I look up item roles while planning?
Use the Equipment List for catalog context and the Equipment Tier List for S/A/B power guidance.
Can I use this planner for Infinite Hole?
Yes. Emphasize Holy Blook, clones, and multiplicative notes once the ~40 Depth campaign is cleared.
How does the planner work with Mini'Ohs?
Section A and E force a carry identity and clone discipline. Read the Mini'Ohs Guide if those lines are hard to answer.